<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Got to the first arcade sequence</title>
	<atom:link href="http://buddhahacks.wordpress.com/2008/08/06/got-to-the-first-arcade-sequence/feed/" rel="self" type="application/rss+xml" />
	<link>http://buddhahacks.wordpress.com/2008/08/06/got-to-the-first-arcade-sequence/</link>
	<description>My escapades into the world of reverse engineering ye goode olde adventure games</description>
	<lastBuildDate>Mon, 11 Aug 2008 01:28:41 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Scott</title>
		<link>http://buddhahacks.wordpress.com/2008/08/06/got-to-the-first-arcade-sequence/#comment-41</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 11 Aug 2008 01:28:41 +0000</pubDate>
		<guid isPermaLink="false">http://buddhahacks.wordpress.com/?p=108#comment-41</guid>
		<description>Ah, I see</description>
		<content:encoded><![CDATA[<p>Ah, I see</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Buddha</title>
		<link>http://buddhahacks.wordpress.com/2008/08/06/got-to-the-first-arcade-sequence/#comment-40</link>
		<dc:creator>Buddha</dc:creator>
		<pubDate>Fri, 08 Aug 2008 23:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://buddhahacks.wordpress.com/?p=108#comment-40</guid>
		<description>Looking at the scripts that the game runs it would seem logical that the player would be visible behind the airport glass. But it doesn&#039;t work in the original either so it&#039;s just a guess on my part. The workaround that I added to ScummVM makes it look quite natural to show the grey silhuette of the player character while behind the airport glass so I think it&#039;s probable that it was supposed to be that way in the original too but something just went wrong or was overlooked.</description>
		<content:encoded><![CDATA[<p>Looking at the scripts that the game runs it would seem logical that the player would be visible behind the airport glass. But it doesn&#8217;t work in the original either so it&#8217;s just a guess on my part. The workaround that I added to ScummVM makes it look quite natural to show the grey silhuette of the player character while behind the airport glass so I think it&#8217;s probable that it was supposed to be that way in the original too but something just went wrong or was overlooked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://buddhahacks.wordpress.com/2008/08/06/got-to-the-first-arcade-sequence/#comment-39</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 08 Aug 2008 20:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://buddhahacks.wordpress.com/?p=108#comment-39</guid>
		<description>Is the player supposed to be visable behind the airport glass? When I played it in DosBox, Glames was not visable (which was very frustrating).</description>
		<content:encoded><![CDATA[<p>Is the player supposed to be visable behind the airport glass? When I played it in DosBox, Glames was not visable (which was very frustrating).</p>
]]></content:encoded>
	</item>
</channel>
</rss>
