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	<title>Comments on: Savegame format changing ordeal</title>
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	<link>http://buddhahacks.wordpress.com/2008/07/25/savegame-format-changing-ordeal/</link>
	<description>My escapades into the world of reverse engineering ye goode olde adventure games</description>
	<lastBuildDate>Mon, 11 Aug 2008 01:28:41 +0000</lastBuildDate>
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		<title>By: Buddha</title>
		<link>http://buddhahacks.wordpress.com/2008/07/25/savegame-format-changing-ordeal/#comment-35</link>
		<dc:creator>Buddha</dc:creator>
		<pubDate>Fri, 25 Jul 2008 14:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://buddhahacks.wordpress.com/?p=37#comment-35</guid>
		<description>Looked a bit more into the SCUMM engine&#039;s savegame handling stuff. Combining the saving and loading into a same function is simple brilliance. Very nice.

I&#039;ll go drink myself happy now :-), going to do some coding on Sunday next.</description>
		<content:encoded><![CDATA[<p>Looked a bit more into the SCUMM engine&#8217;s savegame handling stuff. Combining the saving and loading into a same function is simple brilliance. Very nice.</p>
<p>I&#8217;ll go drink myself happy now <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> , going to do some coding on Sunday next.</p>
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		<title>By: Buddha</title>
		<link>http://buddhahacks.wordpress.com/2008/07/25/savegame-format-changing-ordeal/#comment-34</link>
		<dc:creator>Buddha</dc:creator>
		<pubDate>Fri, 25 Jul 2008 12:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://buddhahacks.wordpress.com/?p=37#comment-34</guid>
		<description>Making the code flexible enough to be shared between engines (e.g. Cine, Tinsel &amp; SCUMM) would be really great. As Operation Stealth is WIP I&#039;ll probably just modify its savegame format along the way if I need to, but I&#039;d really love to use a shared savegame format serializer/deserializer, I&#039;m all for it!</description>
		<content:encoded><![CDATA[<p>Making the code flexible enough to be shared between engines (e.g. Cine, Tinsel &amp; SCUMM) would be really great. As Operation Stealth is WIP I&#8217;ll probably just modify its savegame format along the way if I need to, but I&#8217;d really love to use a shared savegame format serializer/deserializer, I&#8217;m all for it!</p>
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		<title>By: Max Horn</title>
		<link>http://buddhahacks.wordpress.com/2008/07/25/savegame-format-changing-ordeal/#comment-33</link>
		<dc:creator>Max Horn</dc:creator>
		<pubDate>Fri, 25 Jul 2008 11:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://buddhahacks.wordpress.com/?p=37#comment-33</guid>
		<description>Indeed, check out the SCUMM savegame system. We were considering switching to a chunked system at some point, too, but then came up with this approach instead, which is very flexible, was easy to implement (little changes required compared to the original system), and also incurred almost now size overhead in the savegames.

We replicate some of the code in the Tinsel engine now (in a revised/improved variant, but still without the cool versioning feature), and my plan is to make that code fully &quot;versioning-enabled&quot;, too. If you are interested, we could try to make the code flexible enough to be shared by Cine, Tinsel &amp; SCUMM and put it into SCUMM.</description>
		<content:encoded><![CDATA[<p>Indeed, check out the SCUMM savegame system. We were considering switching to a chunked system at some point, too, but then came up with this approach instead, which is very flexible, was easy to implement (little changes required compared to the original system), and also incurred almost now size overhead in the savegames.</p>
<p>We replicate some of the code in the Tinsel engine now (in a revised/improved variant, but still without the cool versioning feature), and my plan is to make that code fully &#8220;versioning-enabled&#8221;, too. If you are interested, we could try to make the code flexible enough to be shared by Cine, Tinsel &amp; SCUMM and put it into SCUMM.</p>
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